Current Stage: 2031 - Week 17

RNFL Constitution

Last Updated: October 19, 2010

ADMINISTRATION:
Commissioner: Kozure (Mark Lukehart) - Runs scheduled updates and regular forum upkeep
Assistant Commissioner: PackerFanatic (Andrew Belonger) - Handles web site and regular forum upkeep

INJURY SETTING: 110

CAP: Increases at a static 5 million each season

GMS: All GMs are expected to remain active and competitive throughout each season. Failure to do so will lead to a warning and repeated warnings may lead to expulsion from the league. GMs are expected to keep in contact with the league as well as remain accessible to other GM inquiries.

FRANCHISES: Franchises are allowed to be moved as well as it falls within the context of the game. In game approval is all that is needed for a GM to move their franchise. Once a team is moved, that team's GM must communicate with other GMs to come up with a suitable mascot name. Research may be needed. A franchise name should, but not required, to have meaning to the city or region the team now resides in. The final decision on a name is up to the GM, but the name still needs commissioner approval.

ROSTERS/PLAYERS: A team must not go over 70 players. If a team goes over 70, then they must get under the limit by the next update. Failure to do so could lead to the commissioner cutting the last player(s) added to the team until they are under the limit.

CUT DAY: Following every Preseason Week 5 game, a Cut Down midweek stage will be run followed by a regular Week 1 midweek the next day. The Cut Down update is a mandatory stage that requires all teams to lower their roster to the regular season limit of 53 players. Failure to do so will result in the commissioner cutting the worst future rated players from a team until they are down to 53 players. The Week 1 Regular Season Midweek the next day is an optional update that allows GMs to sign recently cut players without fear of setting illegal lineups.

POSITIONAL CHANGES: All positional changes are allowed as long as the GM isn't intentionally trying to ruin the players rating.

TRADE DEADLINE: Prior to the simming of Week 8 of the regular season.

TRADE RULES: Severely unbalanced trades will not be allowed. The commissioner will look over any trade and if a trade is found to be severely one sided, then the trade may be deemed void. GMs input can be invaluable in determining an unbalanced trade, but only severely unbalanced trades or repeated questionable trades from a single GM, may be voided. But the judgment of whether a trade or trades meets these qualities is up to the commissioner.

Trades that have conditions added are allowed, but if a condition is met and additional compensation is due to a team involved in a trade, it is up to the parties involved in the trade to inform the commissioner.

Conditions do not carry over when a new ownership takes over a franchise, so use conditions at your own risk.

Other than during the Week 8 sim, trades will be done following the sim of games unless all parties involved in a trade agree to do trade prior to the sim. Trades made during the Week 8 sim will be done prior to the games being run.

CONTRACTS: Cannot be backloaded. Increases of 100 percent or more from one season to the next (except from the first to second year of a contract) are not allowed. Renegotiated contracts cannot be lowered far below a players asking price. The GMs judgment must be used to determine a fair contract, but if a contract is deemed questionable, the contract may be voided. Other, maybe more desirable, measures may be used and suggested by the commissioner.

Unrestricted Free Agents signed during the Pre-draft Free Agency period must be given at least a three-year contract. There is no restriction on how bonus and base salary is used. There is no minimum year requirement on restricted free agents.

AMATEUR DRAFT: The draft will be run on a rolling clock, using a web based draft utility. The draft will never start untimed.
The following rolling deadlines will be used for each round:
  • 1st Round--4 hours
  • 2nd Round--2 hours
  • 3rd Round--2 hours
  • 4th Round--1 hours
  • 5th Round--1 hours
  • 6th Round--1 hour
  • 7th Round--30 hour
Note: Time limits will not reset for on-the-clock picks that are traded

The draft will run from 9 a.m. EST to 11 p.m. EST on Saturday and Sundays and from 5 p.m EST to 11 p.m. EST on Mondays through Fridays.

IMPORTANT NOTE: A missed pick will result in the draft utility making the pick for the team.